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Test expérimental de prédictions sur les évaluations cognitives liées à des patterns de réponses émotionnelles

Ref. 4201

Méthodes

Méthode de collecte

- A computer game has been selected in order to induce emotions in the laboratory. In the experimental sessions, participants play a computer game for about 45 min., in which in accordance with the theory, different appraisal criteria have been manipulated. Real-time measures of psycho-physiological activity (ANS and SNS) are taken throughout the duration of the game. Vocal utterances are recorded and subjective feeling states are reported during certain moment in the game. - Students of the University of Geneva and adolescents paid volunteers, out of the above-mentioned population 33 adolescents +44 native French speaking students of the University of Geneva aged between 18-30 years +. - Experimental study. - Data obtained by our research group.

Modes de collecte

Univers de référence, unité de recherche

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Sélection ou échantillonnage

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Autres précisions significatives

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